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Manikin characters: user characters in human computer modelling
conference contribution
posted on 2017-09-20, 15:22 authored by Dan Hogberg, Keith CaseDesign methods that support the development of a good understanding of user requirements are essential for product development. Traditional methods involve direct interaction with users but a product development team can still gain great benefit from applying what might otherwise be considered "second best" methods. Among the range of methods and tools available are User Characters and Human Computer Modelling. Why not combine them? This paper reviews the two approaches in the context of research conducted in user diversity considerations, and then discusses opportunities for integration of the two methods into a new approach that might be called Manikin Characters.
History
School
- Mechanical, Electrical and Manufacturing Engineering
Published in
Contemporary Ergonomics 2006Pages
499 - 503Citation
HÖGBERG, D. and CASE, K., 2006. Manikin characters: user characters in human computer modelling. IN: Proceedings of 2006 Annual Conference of the Ergonomics Society: Contemporary Ergonomics 2006 (CE 2006), Cambridge, Great Britain, 4-6 April 2006, pp.499-503.Publisher
© Taylor & Francis/RoutledgeVersion
- AM (Accepted Manuscript)
Publisher statement
This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/Publication date
2006Notes
This is an Accepted Manuscript of a book chapter published by Routledge/Taylor & Francis in Contemporary Ergonomics 2006 on 30/03/2006, available online: https://www.routledge.com/9780415398183/.ISBN
0415398185;9780415398183Publisher version
Language
- en