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Please use this identifier to cite or link to this item: https://dspace.lboro.ac.uk/2134/13532

Title: Human movement and behaviour simulation using gaming software
Authors: Mohamaddan, Shahrol
Keywords: Urban sustainability
Human factors
Video observational method
Gaming software
Virtual environment
Issue Date: 2013
Publisher: © Shahrol Mohamaddan
Abstract: The provision of urban transportation systems that are inclusive and allow full participation in society for older people and people with disabilities is an important aspect of urban sustainability. This includes improving the design of transportation interchanges where divers individual humans interact in a crowded area. Simulation is an example of a beneficial method that can be widely applied to visualise and understand the problems using virtual environments. This research focuses on the development of simulation tools to simulate human movement and behaviour in crowded areas. A video observational method was applied as an input to understand and analyse human movement and behaviour in the real world. Six hours of video recording were recorded at a multi-mode transportation system covering weekdays, weekend, peak and off-peak times. Almost 19,000 individual humans were observed and the behaviour that they exhibited can be divided into six different types (known as Moving Through, Move-Stop-Move, Queuing, Competitive, Avoiding and Passing Through) which were determined from three major human movement types of free, same and opposite direction. Object-oriented gaming software was used to simulate the human movement and behaviour in the virtual environment based on agent-based modelling. Six factors affecting human movement and behaviour in the real world including Personal Objective, Visual Perception, Speed of Movement, Personal Space, Crowd Density and Avoidance Angle or Distance were considered as the parameters for the virtual humans. Case studies considering free, same and opposite direction movement with multi-mode transportation systems, bottleneck and non-bottleneck situations were applied to validate the prototype software system.
Description: A Doctoral Thesis. Submitted in partial fulfilment of the requirements for the award of Doctor of Philosophy of Loughborough University.
Sponsor: Ministry of Higher Education Malaysia
URI: https://dspace.lboro.ac.uk/2134/13532
Appears in Collections:PhD Theses (Mechanical, Electrical and Manufacturing Engineering)

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Thesis-2013-Mohamaddon.pdf10.06 MBAdobe PDFView/Open


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