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Title: | Playing the King Alfred's game: an exploration of problem-solving processes |
Authors: | Chambers, Jose Egan, Bridget A. |
Issue Date: | 1990 |
Publisher: | © Loughborough University |
Citation: | CHAMBERS and EGAN, 1990. Playing the King Alfred's game: an exploration of problem-solving processes. DATER 1990 Conference, Loughborough: Loughborough University |
Abstract: | The King Alfred's Game was originally devised as an introduction to problem-solving for students in the
first year of a BA course. It was developed in response to a number of perceived needs:
i) to provide a base experience of problem-solving which demonstrates its use as a
generic framework for achieving outcomes
ii) to establish at an early stage in the course that students' understanding of problemsolving
should not be tied to a particular form of activity (in this case designing)
iii) to offer a concentrated experience of the various ways in which the nature of a problem,
and/or the way in which it is formulated, can influence the response to it
iv) for students to develop a set of concepts about problem-solving and about themselves
as problem-solvers, by giving them material for observation of themselves as problemsolvers
which will help undermine possible preconceptions about process
v) to provide a staging point to which reference can be made through subsequent phases
of the development of their reflective understanding. |
Description: | This is a conference paper. |
URI: | https://dspace.lboro.ac.uk/2134/1643 |
Appears in Collections: | IDATER Archive
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