posted on 2006-05-10, 13:24authored byJose Chambers, Bridget A. Egan
The King Alfred's Game was originally devised as an introduction to problem-solving for students in the
first year of a BA course. It was developed in response to a number of perceived needs:
i) to provide a base experience of problem-solving which demonstrates its use as a
generic framework for achieving outcomes
ii) to establish at an early stage in the course that students' understanding of problemsolving
should not be tied to a particular form of activity (in this case designing)
iii) to offer a concentrated experience of the various ways in which the nature of a problem,
and/or the way in which it is formulated, can influence the response to it
iv) for students to develop a set of concepts about problem-solving and about themselves
as problem-solvers, by giving them material for observation of themselves as problemsolvers
which will help undermine possible preconceptions about process
v) to provide a staging point to which reference can be made through subsequent phases
of the development of their reflective understanding.
History
School
Design
Research Unit
IDATER Archive
Pages
18168 bytes
Citation
CHAMBERS and EGAN, 1990. Playing the King Alfred's game: an exploration of problem-solving processes. DATER 1990 Conference, Loughborough: Loughborough University