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Please use this identifier to cite or link to this item: https://dspace.lboro.ac.uk/2134/20295

Title: Games technology: console architectures, game engines and invisible interaction
Authors: Prakash, Edmond
Wood, Jim
Li, Baihua
Clarke, Michael
Smith, George
Yates, Keith
Keywords: Games technology
Console architectures
Game engines and invisible interaction
Issue Date: 2011
Publisher: Global Science and Technology Forum (GSTF) / (© 2011 GSTF & CGAT)
Citation: PRAKASH, E. ... et al, 2011. Games technology: console architectures, game engines and invisible interaction. IN: Prakash, E.and Murugesana, S. (eds). Proceedings of the 4th Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2011 and 2nd Annual International Conference on Cloud Computing and Virtualization, CCV, 25th - 26th April 2011, Hotel Equatorial, Penang, Malaysia, pp.103-108
Abstract: This presentation will look at three core developments in games technology. First we will look at the architectural foundations on which the consoles are built to deliver games performance. Millions of consoles are sold and the console performance is improving in parallel. Next we look at the cutting edge features available in game engines. Middleware software, namely game engines, help developers build games with rich features and also simultaneously harness the power of the game consoles to satisfy gamers. The third part focuses on Invisible Game Interaction. The Nintendo Wii games console was an instant success because of the Wiimote. Old and young alike embraced it. The Microsoft Kinect pushed the boundary even further, where the interaction device is slowly becoming invisible and the human body becomes the interface. Finally, we look at novel research developments that go beyond current game interaction devices.
Description: This conference paper is available in the GSTF digital library (http://dl4.globalstf.org/?wpsc-product=games-technology-console-architectures-game-engines-and-invisible-interaction).
Version: Accepted for publication
URI: https://dspace.lboro.ac.uk/2134/20295
Publisher Link: http://dl4.globalstf.org/?wpsc-product=games-technology-console-architectures-game-engines-and-invisible-interaction
ISBN: 9789810886448
Appears in Collections:Conference Papers and Presentations (Computer Science)

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