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The development of a virtual cycling simulator

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posted on 2016-05-17, 10:34 authored by Yuk-Ming Tang, Mathew Ho-Cheong Tsoi, Daniel FongDaniel Fong, Po-Yee Pauline Lui, Kin-Chuen Hui, Kai-Ming Chan
Cycling is one of the current thirteen elite sports in Hong Kong. Despite cycling is one of the well known activities in the world and has numerous advantages for health, it is still far from popular in Hong Kong. In this research, a virtual cycling simulator is developed for exercise and entertainment purpose, and for promoting the cycling activity. The hardware of the cycling simulator consists of four major units including a bike platform, an actuation unit, a sensing unit and a display unit. The control system receives signals from the sensing unit and controls the motions of the actuation unit. It also computes and renders the virtual environment in real-time thereby providing the experience of cycling on different terrain models.

History

School

  • Sport, Exercise and Health Sciences

Published in

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume

4469 LNCS

Pages

162 - 170

Citation

TANG, Y. ... et al., 2007. The development of a virtual cycling simulator. IN: Hui, K.-C. ... et al. (eds.). Technologies for E-Learning and Digital Entertainment. Berlin: Springer, pp.162-170.

Publisher

© Springer

Version

  • AM (Accepted Manuscript)

Publisher statement

This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/

Publication date

2007

Notes

The final publication is available at Springer via: http://dx.doi.org/10.1007/978-3-540-73011-8_18.

ISBN

9783540730101;9783540730118

ISSN

0302-9743

eISSN

1611-3349

Book series

Lecture Notes in Computer Science;4469

Language

  • en

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