Innovation Education (IE) is a new subject area in
Icelandic schools. The aim is to train students to identify
needs and problems in their environment and to find
solutions: a process of ideation. This activity has been
classroom based but now a specific Virtual Reality
Learning Environment technology (VRLE) has been
created to support ideation. This technology supports
online communications between students and teacher
and enables them to develop drawings and descriptions
of the solutions. The VRLE is Internet connected and the
students work online with their ideas in real time. As this
learning environment is new it is important to evaluate
and explore its use and value in supporting ideation in
the context of IE.
The primary author has run a series of pilot studies to
identify the pedagogical issues of using the new VRLE to
support ideation within IE. In this paper, he discusses the
background of Innovation Education in Icelandic
Education and reports the pilot studies.
The main aim of the pilot studies was to explore the
ways in which ideation was developed in students when
using IE materials within the VRLE. The researcher used
the following research questions:
a. What are the pedagogical issues of using the VRLE
for ideation in Innovation Education?
b. Which issues influence the ideation process in the
VRLE in Innovation Education?
c. How can the teacher effectively manage such
These questions were explored using a range of specific
techniques in an action research model. Data was
gathered from three, triangulated, pilot studies. This was
analysed and used to prepare a new set of research
questions and a more developed exploration using a
subsequent series of case studies.