posted on 2009-04-07, 10:10authored byMatthew T. Atkinson, Sabahattin Gucukoglu, Colin Machin, Adrian E. Lawrence
Though accessible gaming is a well-established phenomenon, few mainstream applications of it exist. We present some of the work of the AGRIP project – an effort to develop techniques to render modern first-person shooter games accessible to the blind and vision-impaired. We discuss some of the low-level accessibility infrastructure employed in the game AudioQuake and compare it to other contemporary research. The project’s ultimate goals of generalisation and use of the technology in educational settings are also introduced.
History
School
Science
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Computer Science
Citation
ATKINSON, M.T. ... et al, 2006. Making the mainstream accessible: what’s in a game? IN: Miesenberger, K. ... et al. (eds.). Computers Helping People with Special Needs : 10th International Conference, ICCHP 2006, Linz, Austria, July 11-13, 2006, Proceedings. Lecture Notes in Computer Science: 4061. Berlin : Springer-Verlag Berlin Heidelberg, pp. 380–387