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Please use this identifier to cite or link to this item: https://dspace.lboro.ac.uk/2134/4462

Title: Making the mainstream accessible: more than a game
Authors: Atkinson, Matthew T.
Gucukoglu, Sabahattin
Machin, Colin H.C.
Lawrence, Adrian E.
Issue Date: 2006
Publisher: © The authors
Citation: ATKINSON, M.T. ... et al, 2006. Making the mainstream accessible: more than a game. IN: 1st World Conference for Fun 'n Games, June 26-28, Preston, UK.
Abstract: Accessible gaming provides a means of social integration for disabled people. As the gameplay and technology gap with the mainstream narrows, more complex forms of interaction between players are supported. Some important challenges in providing accessible communication and coordination between players in multiplayer settings are discussed, as well as a number of fringe issues such as integration with online gaming communities. We also demonstrate the potential benefits of using the techniques developed for use in areas use in areas including education covering the potential benefits to both disabled and non-disabled users. The work is discussed within the context of other projects in this and related areas.
Description: This conference paper was delivered at the 1st World Conference for Fun 'n Games (FNG 2006): http://www.chici.org/fng2006/index.htm
Version: Accepted for publication
URI: https://dspace.lboro.ac.uk/2134/4462
Appears in Collections:Conference Papers and Presentations (Computer Science)

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agrip3fng_5.pdfPDF version of paper241.26 kBAdobe PDFView/Open


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