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The simulation of aerial movement—IV. A computer simulation model
journal contribution
posted on 2009-09-14, 10:42 authored by Fred YeadonFred Yeadon, J. Atha, F.D. HalesA computer simulation model of human airborne movement is described. The body is modelled
as 11 rigid linked segments with 17 degrees of freedom which are chosen with a view to modelling
twisting somersaults. The accuracy of the model is evaluated by comparing the simulation values
of the angles describing somersault, tilt and twist with the corresponding values obtained from film
data of nine twisting somersaults. The maximum deviations between simulation and film are found
to be 0.04 revolutions for somersault, seven degrees for tilt and 0.12 revolutions for twist. It is shown
that anthropometric measurement errors, from which segmental inertia parameters are calculated,
have a small effect on a simulation, whereas film digitization errors can account for a substantial
part of the deviation between simulation and film values.
History
School
- Sport, Exercise and Health Sciences
Citation
YEADON, M.R., ATHA, J. and HALES, F.D., 1990. The simulation of aerial movement—IV. A computer simulation model. Journal of Biomechanics, 23 (1), pp. 85-89.Publisher
© ElsevierVersion
- AM (Accepted Manuscript)
Publication date
1990Notes
This article was published in the Journal of Biomechanics [© Elsevier]. The definitive version is available at: www.jbiomech.com/ISSN
0021-9290Language
- en