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Title: Playing games with cultural heritage: a comparative case study analysis of the current status of digital game preservation
Authors: Barwick, Joanna
Dearnley, James A.
Muir, Adrienne
Keywords: Case study
Issue Date: 2011
Publisher: © SAGE Publications
Citation: BARWICK, J., DEARNLEY, J. and MUIR, A., 2011. Playing games with cultural heritage: a comparative case study analysis of the current status of digital game preservation. Games and Culture, 6 (4), pp. 373-390.
Abstract: Digital games are major part of popular culture. They are also an important part of the history of play and as such they deserve to take their rightful place in our cultural legacy. However, they have received little attention in the academic literature on preservation. Despite this lack of interest, some institutions have recognized the significance of preventing the loss of these valuable materials but to what extent is their longevity ensured? What is the current status of game preservation? What are the challenges facing institutions as they ‘‘play games with cultural heritage?’’ This article provides an overview of the current state of play and, using a comparative case study analysis, provides an insight into the issues, which lie ahead.
Description: This article was published in the journal, Games and Culture [© SAGE Publications] and the definitive version is available at http://dx.doi.org/10.1177/1555412010391092
Version: Accepted for publication
DOI: 10.1177/1555412010391092
URI: https://dspace.lboro.ac.uk/2134/8795
Publisher Link: http://dx.doi.org/10.1177/1555412010391092
Appears in Collections:Published Articles (Information Science)

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